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XboxDev - Providing Xbox hardware research & useful tooling.
XQEMU - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE and NVNet implementation are primarily the work of the XQEMU developers.Without them Cxbx-Reloaded would not exist at all. All contributors to the original Cxbx and Dxbx projects.You can support Luke Usher, initiator of Cxbx-Reloaded, on Patreon. Debug builds are significantly slower, and only for developers.Select the Release configuration, then click Build.Open Cxbx-Reloaded.sln from the build directory.If you don't have CMake installed, open _ Native Tools Command Prompt for VS 20#.Microsoft Child Process Debugging Power Tool.If Cxbx-Reloaded was checked out without submodules, they can be updated/fetched with the following command:ĭon't open CMakeLists.txt from Visual Studio, as it won't generate files in the build directory. Please note the -recurse-submodules parameter.Run the following command in the command line:.Some IDEs already have CMake support, this is optional.Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished. We should not/will not become a hostile fork. This includes updates to existing XQEMU derived code.
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IMPORTANT: Pull-Requests containing code derived from XQEMU will not be approved until an agreement is reached to make work mutually beneficial. If you want to do some coding, be sure to read the Developer notes. We welcome contributions, large and small. Additional informationĬxbx-Reloaded has a wiki containing various subjects and background information.
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Game or software specific issues can be reported in the compatibility website.įor emulation issues that are not specific to any single piece of software, a bug report can be submitted at the Cxbx-Reloaded issue tracker. If you would like to submit compatibility reports, please request permission in our Discord server.